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Devlog
0.0.11 - Health!
December 07, 2017
by
ktyl
A core design pillar of this game is simply the phrase 'Shark Souls'. It gets a little boring blasting through endless waves of paper enemies, so I gave them a little tenacity :) Features: - Added hea...
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0.0.10 - Friendship is magic edition!
October 07, 2017
by
ktyl
1
#teamwork
It's been a while, no? Turns out a solid two week sprint of development really burns you out, but SH4RK isn't dead yet! I've had some time to rethink priorities for the project. Since I'm now at univ...
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0.0.9
August 21, 2017
by
ktyl
1
Slowly starting to build out the non-game bits of the game. The next few weeks are going to be weird for me, so I'm going to try to slow the pace of development without stopping completely. features:...
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0.0.8
August 19, 2017
by
ktyl
1
Mostly fixes and structural work, preparing to build for Android and also attempt some sort of co-op. Added some easy stuff to keep it fresh. features: -an indicator now points out the last few enemie...
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0.0.7
August 18, 2017
by
ktyl
I had some more features planned for this one, but it ended up being mostly fixes. There'll be some new stuff in 0.0.8. fixes: -removed space bar control mode switch -lock controls on pause/death -fix...
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0.0.6 - power up edition!
August 16, 2017
by
ktyl
Power up edition! Spend a long time getting confused by colliders before settling on a much, much simpler solution. Next patch won't be until the weekend at the earliest. fixes: -FX volume control -se...
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0.0.5
August 15, 2017
by
ktyl
http://imgur.com/a/1hwRg This one was really about seeing if I could stick to what I thought I could do yesterday. I got everything I wanted to get in this patch, no more, no less! fixes: -added quit...
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v0.0.4
August 14, 2017
by
ktyl
-added walls -added volume control -added pause menu with a button to change control mode...
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